Paper-cut day. Went through some of the things I found in my play-through at the end of last week:
Re-did the introductory lines of the NPC in Ytene. She mentions the path into the woods and the need for a shovel to get through.
Used a glowing Maenhir instead of my rubbish plinth to hold the master sword in Henge End’s baby dungeon
Re-did the cut-scenes in this room, to make sense of the new layout
Sticky mitt totems can disable their ZTarget UI icons if they’re “hidden” in the overworld
Made a bunch of audio fixes (stuff missing, wrong physics materials for foley)
Dungeon doors no longer remove the wand from the player’s hand when they walk through
Cairns in East Ley show the current count of cairns destroyed, rather what the count was when they died. And now they all update each time one is destroyed.
That also works when you come in and out of the map (was broken before)
All the rats in East Ley are destroyed when the shrine cut scene begins. The pitter patter of tiny feet was annoying me! :D
Skinny wasn’t giving out a quest. Because I broke it last week.
Skulls now keep a reference to their spawned audio, so when they die they can fade out any screams/explosions nicely
Doors can now optionally prevent giving out info messages if the player’s in specific quests while they’re locked.
I think I’m winding up on this pass for SUL. I know the quests aren’t tied up, but they can’t be until the pseudo-dungeon for the Spa is complete, and I want to get more overworld stuff in place before I do any Dungeons.
So more paper-cuts, to leave it in a reasonable state:
Bomb Berries shake the camera and trigger haptics when they explode
There’s now a hidden bomb berry plant in SUL.
Fixed some weird issue with the timer callbacks on the night-time Bomb Berries. None of them were re-spawning. NO idea why Timer by Function Name was failing. Timer By Event works fine…
Made some free-standing torch lights for the druid camp. Can re-use those all over the place
Fixed some audio spacial / concurrency issues I noticed with the flame audio. Think these have been broken for a while, and I’d not noticed.
Keith’s door now has an Info statement when it’s locked
Keith’s dialog makes a little more sense in any of the quest states.
And then I started work on the game’s website. I just need something skinny, as a placeholder, but with a video that I can also put on the Steam page. Think it’ll take me a few days.
Built a website.
It’s a bit placeholder – just a single page right now – but it has lots of new screenshots (couple below) and a minute gameplay tease.
Like a dumb-ass, I recorded all the gameplay with OBS, at 30hz... Interlaced?! I have no idea why it why the encoder did that, but Resolve wouldn’t do anything with it and refused to de-interlace it. Ho hum.
On the plus side, it’s a good reason to replace it sooner rather than later!
I’ve done all the shameless self-promotion on the socials, so I can move on to something else for a while. Maybe a new area of the map.